Tuesday, August 3, 2010

How does mario jump?

How does mario jump? that definitelly doesn't seem like a hard question, anybody would simply say, just add a gravity value every frame, this should make him go up and down.

And to be honest that is probably what 99% of the people do, but today I discovered the most amazing thing, I discovered that that 1% was Mario!

believe it or not mario doesn't simply do that, and perhaps this is the little detail that lets all of us realize that most of the games we play are not exact remakes.

below you will find the graph that proves that the jump is not a simple parabola. at the moment I am trying to figure out how to recreate this exactly.

Notice the ladder that the jump creates, my initial idea is that this is a variable that every couple of seconds boosts itself up if you are still pressing the jump button. this explains the different heights you can jump with mario.

And in case you were wondering, I was able to calculate this by importing a recorded run into Adobe Flash and then measuring the distance per frame.
Also notice that mario didn't update every frame, I really don't know what this means.

Thursday, July 22, 2010

Making old feel new again

Just as Daniel, I have also played Mario games since my infancy; Super Mario bros is the reason that I, just like probably thousands of you are gamers right now. This is the game that revived this industry and is the reason of joy for thousands of families. Daniel is correct, if you want to pay tribute to this game, then you ought to make it perfect, one slight mistake in the way that Mario jumps, walks, runs or how the sound effects are and the whole experience is lost.

like Daniel said, there are many remakes out there where the experience is lost, the controls are not precise enough or the jump is not the same. Then there are the ones that modify the levels making it almost a new experience, like asshole Mario. And then there is SMB Crossover, which to me is an extremely good remake on every count, including the mechanics for each of the iconic game characters that it host.

If you are wondering why we decided to make a remake, then let me tell you that is not a remake. Yes it going to be Mario with the same levels, but we will implement new mechanics that will make the experience more challenging and fun for new and old players.

Lastly let me tell you what my main task is. I am going to take x number of Mario levels and I am going to implement new design elements to make the experience feel like a new one.

Wednesday, July 21, 2010

My First task

I have been playing Mario Bros since the day I was born, no matter what new platform came out I would always find time to enjoy playing mario on my NES system. And there are probably thousands of fans just like me out there, and as one of those fans I always look at games that try to recreate this wonderful game with very critical eyes. For me the jump needs to be exactly the same, as well as all the other controls, there is no mercy, if it is not perfect I don't like it.

having said that I must admit 99% of the time I refuse to play these remakes. Obviously you must be wondering what that 1% is, and there is no denying that SMB Crossover did a wonderful job at doing it. It wasn't perfect, but it definitelly added something new and interesting to the game.

Many of you might also be wondering why make another remake, there are probably 1000's of those out there, and my answer to that is that this is not a remake, this will try to show fans all around the world how we can add refreshing ideas into old levels to make them more challenging and pretty fun at the same time.

If for any reason you are still reading this, let me finally say what my task is, My goal is to try and recreate as closely as possible a jump in mario, as well as a run and a bouce, I will strongly analyze every detail of the game to give the user as close feedback as possible.

Welcome

Welcome to the development Blog of Super Mario Bros: Back in Time,
The idea of this project is to take the all time best game (in my opinion) and introduce a bit of a twist that both old time fans would love as well as young and more recent fans.

This Blog will be used to discuss all aspects of the design and development of the project, here you will be able to see how our brains work.

This project will be developed by:
Arnaldo Mendez and Daniel Bahamon


Thank you for visiting the blog and I hope you enjoy it.